AI Insights · Timothy · July 2021
Top 5 Ultracasual Games on iOS in Denmark - Q2 2021
In Q2 2021, the top five ultracasual games on iOS in Denmark saw varied performance in weekly downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the trends.
In Q2 2021, the top five ultracasual games on iOS in Denmark demonstrated diverse trends in their weekly downloads, revenue, and active user metrics. Here’s a detailed look into their performance, based on data from Sensor Tower.
Magic Slime: Antistress & ASMR by Finger Art Games maintained a steady increase in weekly revenue, peaking at around $3.8K in mid-June. Weekly downloads, however, showed a declining trend, starting at 2.4K in late March and dropping to just over 100 by the end of June. Weekly active users also saw a decline, moving from 4.3K at the start of the quarter to 2K by the end.
Slime Simulator Fluid Games from Marrisa Wei experienced fluctuations in weekly revenue, peaking at $2.3K in early April and then gradually decreasing to just under $1K by the end of June. Weekly downloads initially dropped from 2.8K to 740 in early April and then fluctuated between 159 and 518 thereafter. Active users followed a similar pattern, starting at 1.9K and ending at 582.
Slime it: Slime Game Simulator, published by Slime4Fun, saw a consistent rise in weekly revenue, starting at $201 in late March and reaching up to $1.1K by the end of June. Weekly downloads showed some volatility but generally remained above 500, peaking at 1.3K in mid-April. Active users steadily increased from 989 at the start of the quarter to nearly 3K by the end.
Goo: Slime simulator, ASMR by Exomind LTD had relatively stable weekly revenue, staying around $200 for most of the quarter and peaking at $312 in the final week of June. Weekly downloads showed an upward trend, starting at 153 in late March and reaching 791 by mid-June. Active users also increased steadily, moving from 167 to 528 over the quarter.
Dot to Dot: Connect the Dots by Dot to Dot s.r.o. had modest weekly revenue, fluctuating between $66 and $140 throughout the quarter. Weekly downloads remained low, ranging from 9 to 35, with a slight peak in late June. Active users were similarly low, fluctuating between 41 and 71.
For more detailed insights and data, visit Sensor Tower.